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Warlords Battlecry |
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| Published by | Sierra | |
| Genre | Fantasy RTS | |
| Similar to | Age of Empires, Pharoah | |
| Rating (1 - 10) | 5 | |
| Reviewer | RME | |
| Review date | July 2001 | |
Few gaming experiences will ever match, for me, the joy of first playing Blizzard's
Warcraft 2. It is up there with Elite on the BBC, or Crystal
Raider on the Macintosh. Ever since, I've been in search of something to
rekindle that experience, and as a result I've bought just about every game
with that fantasy-RTS look. None have really been a good investment (Seven
Kingdoms probably lasted Seven Hours ... from Install to Uninstall).
Warlords Battlecry is another such game. It's not a bad game, but it's
not a great game. It just happens to be the one I've tried most recently in
my quest for a new Warcraft. As a result it's still taking up a few hundred
megabytes of disk space (doing better than Seven Kingdoms, then).
This claims to be a break-through in combining RTS with role-playing. In fact, it's nothing of the sort. It has "heroes" who gain experience points and levels, enabling them to do more powerful things ... but this is part of a trend evident in most RTS games since Red Alert (or earlier).
I can't say I'm a big fan of the "world" that Warlords Battlecry
represents, either - it's one of those hotpots of bits sampled from all sorts
of mythologies and literature - which have switched me off ever since I started
reading those American attempts at a "new Lord of the Rings" in the
Seventies (showing my age now).
Warlords Battlecry probably won't stay long on my drive...
More: http://www.warlordsbattlecry.com
RME
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